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Hey there!

 

 

Hi, I’m Jess — a Lead Game Designer with a UX mindset, a love for leading creative teams, and a passion for crafting engaging experiences.

Currently at Exient Publishing, I lead and mentor a team of designers, shaping in-game systems, onboarding flows, and player journeys from concept to live release. With a background in psychology and product design, I bring a user-centric lens to game mechanics, wireframing, prototyping, and testing — always driven by player insight and creative curiosity.

I originally kicked off my career as a User Acquisition Artist, launching social platforms with inventive content-guideline strategies while creating high-impact marketing assets with story-driven hooks in collaboration with analysts.

I thrive in collaborative, honest, and fun teams, and I’m always exploring new ways to make products smarter, more meaningful, and more enjoyable. Whether it’s mentoring, prototyping, or problem-solving, I aim to elevate both the work and the team behind it.

Outside of work, you’ll find me running, traveling, reading or capturing the world through analogue photography.

– Based in sunny Malta

Some more things about me

01

Education

Bachelor of Fine Arts in Digital Arts
University of Malta
2015-2018
Diploma in Design Foundation Studies
University of Malta
2014-2015
Bachelor of Psychology
University of Malta
2011-2014

02

Experience

Lead Game Designer
Exient Publishing
February 2025 – Present

Senior Game Designer
Exient Publishing
February 2024 – February 2025

Game Designer
Exient Publishing
January 2021 – January 2024

User Acquisition Artist
Exient Publishing
July 2018 – December 2020

03

Design & Leadership Skills

Team Leadership & Mentorship
Agile Workflows
Concept Development
Strategic Thinking
Creative Direction
User Experience Design
Wireframing & Prototyping
Usability Testing
Competitor Analysis
Design Thinking

 

04

Technical Skills

Figma
Adobe XD
Jira
Photoshop
Microsoft Office
Lightroom
InDesign
Premiere
Illustrator