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My Recent Projects

PROJECT: ANGRY BIRDS FURY ROAD

Level Design and Gameplay Tuning

Description here

PROJECT: CARDS, THE UNIVERSE AND EVERYTHING

Mobile-to-PC UX Port

Crafted and tested UX solutions that translated mobile mechanics into an accessible PC experience.

PROJECT: ULTIMATE SACKBOY

Usability Testing

Designed and executed structured usability tests, delivering actionable insights from real-player data that shaped product decisions.

PROJECT: ULTIMATE SACKBOY

Clothing Inventory Design

Defined a new wardrobe flow supporting item upgrades and full costumes, driving cross-team alignment and overseeing the design through to successful implementation.

PROJECT: ULTIMATE SACKBOY

Progression Map Design

Established a reward-driven progression system to guide player advancement and enhance long-term engagement.

PROJECT: ULTIMATE SACKBOY

Cloud Save Design

Crafted the front-end flow for cloud save integration, enabling players to securely back up progress and purchases by linking their accounts with ID providers.

PROJECT: LEMMINGS

User Acquisition Adverts

Designed social and interstitial ad creatives for Lemmings, using conversion data to iterate on storylines and boost campaign performance.

PROJECT: ULTIMATE SACKBOY

Settings Menu Design

Outlined an intuitive Settings menu, streamlining access to gameplay options, support, and user preferences.

PROJECT: ULTIMATE SACKBOY

Onboarding User Flow

Designed the first-time user onboarding experience and then defined and analysed funnel events to assess performance and iterate on key improvements.

PROJECT: LEMMINGS

Social Media Content Strategy

Established Lemmings’ social presence from the ground up, developing content strategy and brand identity to grow a combined audience of 70K+ across platforms.