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Creating a first time user experience

Project: Ultimate Sackboy

Ultimate Sackboy, an endless runner game developed by Exient, is now available on the Apple Store and Google Play. The game plunges players into the captivating universe of Sackboy, a renowned hero from PlayStation. Your mission is to guide the character through an exhilarating run, dodging obstacles and striving to reach the goal while earning valuable points. I had the delightful opportunity to contribute to the development of several features within this exciting game.

Details

01

Role

Product Designer

02

Date

March 2022 – March 2023

03

Skills Used

Competitor Research
Wireframing & Prototyping
Visual Communication
Analytics
Collaboration
Critical Thinking
Documentation

04

Tools Used

Adobe XD
Figma
FigJam
Adobe Photoshop
Unity
Confluence
In-house localisation software

The Challenge

How do we onboard first time users and take them on a journey to understand various aspects of the game?

The Solution

01

Competitor Analysis

I researched direct and indirect competitors’ onboarding methods to understand their design approach, strengths, and weaknesses. This provided insights for ideating and improving our own process and identifying gaps and opportunities.

02

Competitor Analysis

I researched direct and indirect competitors’ onboarding methods to understand their design approach, strengths, and weaknesses. This provided insights for ideating and improving our own process and identifying gaps and opportunities.
Next, a high-level user journey overview encompassing all the main user steps was created using FigJam. This flow was later refined through iterations based on valuable feedback received from the Lead Designer.

More Projects

PROJECT: ULTIMATE SACKBOY

Creating a first time user experience

A UX designer & product person passionate about creating simple and innovative user experiences.

PROJECT: ULTIMATE SACKBOY

Creating a first time user experience

A UX designer & product person passionate about creating simple and innovative user experiences.