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Jessica Fleur

Curriculum vitae

Jessica Fleur

Design Leadership, UX, Psychology

I’m a design leader with 8 years turning user insight into products people love. I lead and mentor the design team at Exient Publishing, and I own work end to end: research and competitor analysis, wireframes and prototypes, the specification four disciplines build from, and the analytics that say whether it worked.

My domain is games, which is fast, data-rich and about as user-centred as design gets. I started with a psychology degree, still the most useful design training I have had, and the discipline travels anywhere people and products meet.

Where I’ve worked

Experience

Lead Game Designer · Exient Publishing

Feb 2025 – Present · Malta

Mobile, PC and out-of-home titles built for licensed IP holders including Netflix, PlayStation, Rovio and Outright Games.

  • Lead and mentor a team of four designers: one-to-ones and growth, workload planning, and acting as design’s point of contact with every other department.
  • Led design on Bad Dinosaurs, a launch title for Netflix Playground. I audited an inherited design document for the questions it never answered, decided what to keep and what to change, and cleared Netflix’s launch bar for the April 2026 release.
  • Designed for children eight and under, an audience that cannot read a tutorial: one clear action at a time, oversized targets, visual feedback that rewards exploring, no fail states and no dead ends.
  • Work with leadership on creative direction across internal and work-for-hire projects, and contribute concepts for pitches and licensing opportunities.

Senior Game Designer · Exient Publishing

Jan 2024 – Feb 2025 · Malta
  • Led UX on the PC and Steam release of Cards, the Universe and Everything, a 5,000-card collectible card game rebuilt from a thumb in portrait to mouse and keyboard in landscape. Launched 5 June 2025 with cross-platform accounts and the full collection intact.
  • Chose the core screen by comparing six candidate layouts with attention overlays rather than defending one, checking that each player’s own controls stayed in their half of a shared surface.
  • Led design on The Grinch: Christmas Adventures, a console platformer ported to iOS and Android for Outright Games, shipped December 2024 in time for the Christmas window.
  • Mapped account linking and cloud save before anything was wireframed, because most of it is edge cases. Every failure state names what a player stands to lose before they confirm it.

Game Designer · Exient Publishing

Jul 2020 – Jan 2024 · Malta
  • Owned features end to end on Ultimate Sackboy: onboarding, progression, the wardrobe, cloud save and settings, each taken from competitor research through wireframes and prototypes to a signed-off document, then through implementation and QA until the build matched the spec.
  • Designed the eight-run onboarding and instrumented it, then followed 617,021 players through the funnel events I defined with the analysts. 99% started, 82% won their first run, 25% reached the final forced step, a drop I could point to and explain.
  • Built a 24-tier progression system with a top band players can fall out of between seasons, so the ceiling never stops mattering. Post-launch analytics showed the shape we designed for.
  • Ran usability testing and turned it into a standing process: ten moderated sessions on PlaytestCloud, findings and proposed fixes presented company-wide including C-level, then repeated at every stage through launch.
  • Designed and ran A/B tests on competing versions of a feature, reading engagement, revenue and retention before either rolled out widely.
  • Tuned Angry Birds Fury Road, an arcade racer for three-axis motion cabinets, which debuted at IAAPA 2024 in Orlando and rolled out globally with DOF Robotics.

User Acquisition Artist · Exient Publishing

Jul 2018 – Jul 2020 · Malta

UI, video and social for Lemmings, Exient’s mobile remake of the 1991 classic, now past 10 million downloads on Google Play.

  • Built Lemmings’ social presence from nothing: three channels, a defined voice, and written content guidelines, grown to 70,000+ followers.
  • Found the ad format that outperformed everything else and kept its slot for years, iterating creative against conversion data with the analytics team.
  • Made the case that paid for a marketing team, then handed the channels and the guidelines over to them.

Titles I’ve shipped

Selected credits

  • Bad Dinosaurs (Netflix Playground)
  • Cards, the Universe and Everything (Steam)
  • The Grinch: Christmas Adventures
  • Angry Birds Fury Road
  • Ultimate Sackboy
  • Angry Birds Transformers
  • Lemmings

Academic background

Education

2015 – 2018Bachelor of Fine Arts in Digital Arts · University of Malta
2014 – 2015Diploma in Design Foundation Studies · University of Malta
2011 – 2014Bachelor of Psychology · University of Malta

Before design

Additional experience

English Teacher · EF Education First

Jun 2013 – Sep 2017

Seasonal. Taught English as a foreign language to international students, planning and running lessons across reading, speaking, listening and writing.

What I bring

Skills

UX & Research

  • User Experience Design
  • User Psychology
  • Wireframing & Prototyping
  • Usability Testing
  • Data-Informed Design
  • Design Documentation
  • Competitor Analysis

Design & Leadership

  • Team Leadership & Mentorship
  • Creative Direction
  • Concept Development
  • Strategic Thinking
  • AI-Assisted Design
  • Agile Workflows

Game Design

  • Game Systems Design
  • Level Design
  • Gameplay Tuning
  • Player Onboarding
  • Feature Ownership

Tools

  • Figma
  • Jira
  • Photoshop
  • Premiere
  • Lightroom

The work behind the bullets.